THE STORY SO FAR
We formed Aggressive Combustion in 2016 to do two things: make fun games with our friends and meet our hero Dave Grohl. We're still working on that second one. In the meantime, we've developed games for PC and Mobile, and participated in a variety of game jams.We're passionate about game development, and we're passionate about helping others learn about game development. Many of our projects are open-source, meaning you can take a look at how they work, and learn from what we did both right and wrong.In 2017, we released our first commercial game Project M.A.L.L.O.W, on Steam, iOS, and Android. From 2018 to 2020, we participated in several game jams. Patch It Later, our entry for Blackthornprod Game Jam, ranked 4th out of over 200 entries.Following some time off to pursue other opportunities, we are excited to be back working on our second commercial release, Conclave Virtual Tabletop. We developed Conclave for use in our own weekly TTRPG campaign, and are looking forward to sharing it with the tabletop community.